Search Issue Tracker
Fixed in 2021.2.X
Votes
0
Found in
2021.2.0a10
2021.2.0a17
Issue ID
1337633
Regression
Yes
[2D] Options from Sprite Editor Window get overlapped on resizing its window
When the 'Sprite Editor' Window is opened for any texture file then on decreasing its length, multiple property names get overlapped.
-Once the property names get overlapped then it does not accessible.
-Refer attached video.
Step to Reproduce:
1. Create a 2D project.
2. Import any new texture
3. Change Texture Type to "Sprite (2D and UI)".
4. Open Sprite Editor Window
5. Decrease length of Sprite Editor Window.
Actual Result:
Options from Sprite Editor Window get overlapped on resizing window length.
Expected Result:
Sprite Editor Window should have some restrictions for decreasing its window length, so it will not cause any overlapping issue.
Note:
-Texture file is attached for reference.
-The same issue is also happening with the 'Skinning Editor' window.
Occurring in:
2021.2.0a17, 2021.2.0a10 with 2D sprite package-version [1.0.0].
Working fine with:
2021.2.0a9, 2021.2.0a1, 2021.1.8f1, 2020.3.8f1 with 2D sprite package-version [1.0.0].
Environment:
Windows 10 and macOS 10.15
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Document file remains marked as Dirty after Undoing made changes
- Switching between UI Documents with different Canvas sizes marks the UXML file as dirty
- m_Modifications block serializes incorrectly when replacing source prefabs
- Multiple warnings are thrown when importing Terrain URP Demo Scene to the Project
- The Frame value field does not update when using the increment/decrement arrows in the Frame Debugger if the value has been manually inputted
Add comment