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0
votes
Won't Fix

[Timeline] Mouse button up event is not handled properly after resizing ...

Timeline

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Sep 07, 2017

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Version/s: 2017.2.0b10

Steps to reproduce: 1. Open user's attached project 2. Select "Director" gameobject in the Hierarchy 3. Select Timeline window 4. Sl... Read more

0
votes
Fixed

[PLM] Baking lighting Data asset failed error when Auto is enabled after...

Progressive Lightmapper

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Sep 07, 2017

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Version/s:

1) Download the project `AdventureGame` from the link shared in comments section 2) Open the scene `ProgressiveLightmappingExample` ... Read more

0
votes
Duplicate

[Linux Editor, Checkmarks are not being displayed on menu options

Linux

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Sep 07, 2017

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Version/s: 2017.1.0xf3

Steps to reproduce: 1. Download and open the project attached 2. Click "A Menu->Check This" in the top menu of the program Expected... Read more

0
votes
Fixed

m_ProbeSetHashes.empty() error after cleaning GI cache in a certain project

Progressive Lightmapper

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Sep 07, 2017

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Version/s:

1. Download and open attached project: https://oc.unity3d.com/index.php/s/jjjdDW99LmXAQTD 2. Open Preferences window; 3. Go to 'GI C... Read more

0
votes
Won't Fix

Collab drop-down menu button reopens its window each time it's clicked i...

Collab

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Sep 07, 2017

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Version/s: 2017.1.0f3

To reproduce: 1. Create a new project 2. Enable Collab 3. Click its drop-down button to open collab window multiple times Expected:... Read more

0
votes
By Design

Temporal Anti-aliasing from the Post Processing Stack not working in the...

Post Processing

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Sep 07, 2017

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Version/s: 2017.1.0f3

To reproduce: 1. Open the project, attached by the user (PBR Rendering.zip) 2. Open "Default Scene" scene 3. Select "Default" asset... Read more

1
votes
Fixed

All LOD renders get enabled when LODGroup component is disabled

Camera

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Sep 07, 2017

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Version/s: 2017.1.0f3

To reproduce: 1. Open user's project 2. In Inspector window, find LOD Group component and disable it Expected: all renderers get di... Read more

0
votes
Won't Fix

[UWP] Input.GetJoystickNames() empty on Start in UWP builds

Universal Windows Platform

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Sep 07, 2017

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Version/s: 5.6.3f1

To reproduce: 1. Open the attached project 2. Connect at least one Controller to the PC the issue is being tested on 3. Launch "test... Read more

0
votes
Fixed

Light Probes and Reflection Probes are ignored when using Graphics.DrawM...

Shaders

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Sep 08, 2017

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Version/s: 2017.2.0b10

How to reproduce: 1. Open the attached "IndirectDrawTest" project and "Test" scene 2. Open Game view window and notice that there a... Read more

0
votes
Not Reproducible

Speedtree can't be affect by wind with shadows only setup

Speedtree Integration

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Sep 08, 2017

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Version/s: 2017.1.1f1

How to reproduce: 1. Download attached project file and open "ShadowsOnlyIssue" Scene 2. Press Play Actual result: Speedtree with s... Read more

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