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[Shadergraph] Virtual Texture: Clicking "No Feedback" changes number of ...
Also needs to be fixed in 9.x.x Repro steps: 1. Create a new shadergraph 2. Create a Virtual Texture property and drag it onto the g... Read more
An array element's content is not deleted when selecting the element in ...
How to reproduce: 1. Open the attached 'project-1260899.zip' project 2. Select 'Cube' in the Hierarchy window 3. In the Inspector wi... Read more
Array elements' content does not align with other fields in the Inspecto...
How to reproduce: 1. Open the attached 'project-1260904.zip' project 2. In the Hierarchy window select 'Cube' 3. Observe the 'Materi... Read more
High CPU usage when Entity Debugger Window is open
How to reproduce: 1. Open the attached "Repro.zip" project 2. Open Windows Task Manager -> Notice the CPU usage 3. Open Entity Debug... Read more
[Profiler] ProfilerFrameData.DeleteThreadData generates significant stal...
Reproduction steps: 1. Open the attached user's project "ProfilerFrameData.zip" 2. Open the Profiler, make sure the record button is... Read more
Editor only classes break serialization when using SerializeReference at...
How to reproduce: 1. Open user's attached "SerializeReference Bug.zip" project 2. Open "Bug" Scene 3. Go to File -> Build And Run 4.... Read more
String array data is lost when one of the strings starts with a colon sy...
How to reproduce: 1. Open the attached project (case-1261524.zip) 2. In the Project window select the 'test' ScriptableObject 3. In ... Read more
[Timeline] Empty Signal Emitter added on closing "Select Signal Emitter"...
Empty Signal Emitter added on closing "Select Signal Emitter" window. Steps to repro: 1. Open the attached project. 2. Hierarchy > ... Read more
Standalone build crashes when custom shader with local keywords and Stan...
How to reproduce: 1. Open the attached '1258697-crash-custom-shader.zip' project 2. Build and Run the "test_standard" Scene for stan... Read more
[URP] URP Shader Materials with Transparent Surface Type are rendered in...
How to reproduce: 1. Open users attached project "Bug.zip" 2. Open "scene" Scene 3. In the Scene View, move the camera around and ob... Read more
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