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[Android] Unity remote display on the phone is flipped when recording wi...
To reproduce:1. Open attached project2. Install Unity Remote 5 to Android device3. In the editor open Recorder window4. Press the Pl... Read more
[ShaderGraph] Setting texture to None does not update texture in the pre...
If you have a texture attached to a node in a shader graph, setting the texture to 'None' will not update the preview in the node. R... Read more
[LuminOS] Unity Player Input Field prints NullReferenceException when ty...
How to reproduce:1. Open project from OC link below2. Change ML Certificate in the player settings3. Build and deploy the app to ML4... Read more
Selecting a different Polygon collider when already editing one does not...
How to reproduce:1. Open the attached "PolygonColliderEdit.zip" project and enter "SampleScene"2. In the Hierarchy, select "Polygon1... Read more
[UI] Some icons look pixelated when UI scale value is more than 125%
To reproduce:1. Open an attached project or create a new one2. Change UI scaling to 200%3. Restart Editor to apply Scaling value Act... Read more
"Destroy can only be called from the main thread" is thrown after buildi...
How to reproduce:1. Make sure that IL2CPP is installed2. Open attached project "BugReproduction.zip"3. In Editor, click on Window -&... Read more
[Addressables] DontDestroyOnLoad() GameObjects lose their fields and re...
How to reproduce:1. Open the "Init" Scene in the user attached project2. Enter play mode3. When "TestScene" loads, click on "Test 1"... Read more
An object created via "Create Empty Child" of Hierarchy panel in Prefab ...
How to reproduce:1. Open attached project "CreateChildInPrefabMode.zip"2. In Project window, open "Assets" -> "Parent" prefab3. I... Read more
Animation transition is not interrupted by an Any State transition when ...
Repro steps:1. Open user attached project and "SampleScene"2. In the Hierarchy, click on "AnimatedBar" game object and double click ... Read more
[Main] Particles using mesh shape emission don't emit if the start color...
Repro steps:1. Create a new particle system2. Set the emission shape to mesh and assign a default cube3. Change the start color's al... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Text render issues and various exceptions in TextCore when using TextSettings option "Match Material Presets"
- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
- UI Toolkit rendered text breaks when toggling FontWeight styles through code