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Fixed
Fixed in 6000.0.77f1, 6000.3.17f1, 6000.4.10f1, 6000.5.0b9, 6000.6.0a5
Votes
2
Found in
6000.0.68f1
6000.3.10f1
6000.4.0b9
6000.5.0a7
6000.6.0a1
Issue ID
UUM-134917
Regression
Yes
Texture preview icons are missing in Frame Debugger when expanding "Textures" foldout
Steps to reproduce:
- Create a new project using Universal 3D template
- Open the Frame Debugger (Window > Analysis > Frame Debugger) and Enable it
- Select any event that has "Textures" foldout populated (e.g. Draw Procedural)
- Expand the "Textures" foldout
- Observe the "_BlitTexture" property
Actual results: No icon is visible to the left of the “_BlitTexture” property name (sometimes it shows up for a second when navigating through events)
Expected results: An icon with a preview is visible to the left of the “_BlitTexture” property name
Reproducible with versions: 6000.0.68f1, 6000.3.4f1, 6000.3.10f1, 6000.4.0b9, 6000.5.0a7
Not reproducible with versions: 6000.3.3f1
Tested on (OS): Ubuntu 24.04, macOS 26.2
Notes:
- Reproduces with most textures (except "_UserLut")
Comments (1)
-
KuanMi
Mar 24, 2026 06:51
I have discovered a few more strange issues related to this:
Render Graph Texture Preview Issue:
Textures created via RTHandles.Alloc display correctly in the Frame Debugger. However, textures created via renderGraph.CreateTexture(textureDesc) do not show their preview icons.
Editor Crash when switching passes:
My project contains two specific passes: a Compute Pass and a Ray Tracing Pass. If I select the Compute Pass in the Frame Debugger and then switch to the Ray Tracing Pass, the Editor crashes immediately.
This is a regression; these issues were not present in version 6.3.2 (6000.3.2) but appeared after upgrading to 6.3.10 (6000.3.10).
After running with -force-d3d12-debug, the following validation errors were captured:d3d12 validation error (catergory: 8, id: 523): ID3D12GraphicsCommandList::ResourceBarrier: Missing resource bind flags.
d3d12 validation error (catergory: 8, id: 524): ID3D12CommandList::ResourceBarrier: D3D12_RESOURCE_STATES (D3D12_RESOURCE_STATE_UNORDERED_ACCESS) has bits that mismatch support required from D3D12_RESOURCE_FLAGS (D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET). Missing required flags: (D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS). Set prohibited flags: (D3D12_RESOURCE_FLAG_NONE).
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Resolution Note:
Fixed in 6000.6.0a5
Resolution Note (fix version 6000.6.0a5):
Fixed in 6000.6.0a5
Resolution Note (fix version 6000.5.0b9):
Fixed in 6000.5.0b9
Resolution Note (fix version 6000.4.10f1):
Fixed in 6000.4.10f1
Resolution Note (fix version 6000.3.17f1):
Fixed in 6000.3.17f1
Resolution Note (fix version 6000.0.77f1):
Fixed in 6000.0.77f1