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0
votes
Fixed

[Forward] Realtime lights set to Not Important do not work with Shadowmask

Progressive Lightmapper

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Jun 02, 2017

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Version/s: 2017.1.0b7

Realtime lights set to "Not Important" in Render Mode are not computed correctly in Shadowmask/Distance Shadowmask mode. Steps for ... Read more

0
votes
Fixed

[Linux Editor] Dragging prefabs to scene results in NullReferenceExcepti...

Linux

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May 29, 2017

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Version/s: 5.6.0xf3

Steps to reproduce: 1) Create a new project. 2) Create a cube prefab in the Assets folder. 3) Delete the Cube object from scene. 4) ... Read more

0
votes
Fixed

[Metal] Project does not open on second launch if Preloaded Shaders are ...

Shaders

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Jun 01, 2017

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Version/s: 2017.1.0b2

How to reproduce: 1. Create new Unity project 2. Go to Edit --> Project Settings --> Player and enable Metal Editor Support 3. Go t... Read more

1
votes
Fixed

[VR]CommandBuffer.Blit doesn't work when used in CameraEvent.AfterEveryt...

XR SDK

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Jun 08, 2017

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Version/s: 5.6.0f3

Steps to reproduce: 1. Download and open the attached project 2. Enter Play mode with a VR headset connected Expected result: Camer... Read more

0
votes
By Design

Sprite Atlas allows multiple identical sprites when adding sprites in In...

2D

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May 25, 2017

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Version/s: 2017.1.0b6

To reproduce: 1. Open my attached project (SpriteTest.zip), in Project window, select sprite atlas MYATLAS 2. While MYATLAS selected... Read more

0
votes
By Design

[WebGL] [OSX] Unable to type special characters (ë or é) on built project

WebGL

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Jun 01, 2017

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Version/s: 5.6.0f3

To reproduce: 1. Open project 2. Play scene 3. Type 'é' character to input field (alt + E, then press E again ) 4. Build and run sce... Read more

0
votes
Fixed

[Android] Spot light is too bright on low-end devices

Mobile

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Jun 07, 2017

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Version/s: 5.6.1p1

Reproduction steps: 1. Open the attached project; 2. Build "Scene" scene to device; 3. Open an app in the device; 4. Click "Load 5_3... Read more

0
votes
Fixed

Unity freezes on PlatformSemaphore::WaitForSignal when trying to build l...

Graphics - General

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Jun 08, 2017

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Version/s: 5.6.1p3

Reproduction steps: 1. Open project attached. 2. Open scene "entryHub". 3. Press Menu/Build/Bake/Lighting Expected result: Lighting... Read more

0
votes
Fixed

[Android] Exporting project with Gradle forces to have a keystore

Mobile

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May 21, 2017

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Version/s: 5.6.1p1

Steps to reproduce: 1) Open Unity and create a new project 2) In Build Settings, switch platform to Android 3) Select Build System ... Read more

0
votes
Fixed

"Asset import did not unload metadata path. This will leak memory." Erro...

Asset and Scene Management

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Jun 07, 2017

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Version/s: 2017.1.0b8

Steps to reproduce: 1. Open attached Unity Project "case_918819-Zadok". 2. Load Scene "fpsWeapons\corridors" 3. Navigate to Window-... Read more

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