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[2D] Tagged Sprite that is used by Sprite Mask will cause editor to cras...
Editor crashes after packing when a tagged Sprite is used with a Sprite Mask STEPS TO REPRO: 1. import Sprites into a new project ... Read more
[Linux Editor] Building Progressive Lightmapper crashes Unity
Steps to reproduce: 1. Download the project attached by the user 2. Enter "scene" scene. 3. In Lightning Window under Scene tab, unc... Read more
[macOS][Dual Screens]Asset drag and drop to a Component in second screen...
Reproduction steps: 1. Open the attached project(TestDrag 2). 2. Put the Project window into the first screen. 3. Put the Inspector ... Read more
[Android] VideoPlayer.Prepare with multiple videos freezes the applicati...
Steps to reproduce: 1) Download attached project 'ReproStripped.zip' and open in Unity 2) Build and Run 'MainStage' scene on a devi... Read more
PVRTC compression on OSX takes much more time than on Windows
To reproduce: 1. Open repro project 2. Play scene Expected: sprite atlases will be repacked in ~3mins Actual: it takes about 10-15 ... Read more
Screen.width differs per one pixel at the start and end of frame when as...
To reproduce: 1. Open project attached by QA 2. Open "testing" scene (if not opened) 3. Hit play and make sure that aspect ratio is ... Read more
Animation exit time/transition is skipped if you modify an animator para...
Steps to reproduce: 1. Download and open the attached project 2. Enter Playmode 3. Select the Animator asset 4. Check/uncheck the Wa... Read more
Crash in ClothModule::CreateOrRecreateCloth(Unity::Cloth*, SkinnedMeshRe...
Crash in ClothModule::CreateOrRecreateCloth(Unity::Cloth*, SkinnedMeshRenderer*) when you try to add a mesh in Skinned Mesh Renderer... Read more
Crash in AnimationClip::BuildMecanimDataMainThread when entering a Play ...
Unity Editor crashes when entering a Play mode, while Animator Controller Bundle is loading. Reproduction steps: 1. Open the attac... Read more
Capsule Collider bounds return different value when setting properties i...
Steps to reproduce: 1. Open attached "CapsuleBug.zip" 2. Enter play mode 3. Observe console output - 2 colliders with same setting h... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Basic UI Toolkit panels do not render when using URP+RenderGraph+D3D12
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view