Search Issue Tracker
By Design
Votes
0
Found in
5.5.0f3
Issue ID
925185
Regression
No
Animation exit time/transition is skipped if you modify an animator parameter while a gameObject is not selected
Steps to reproduce:
1. Download and open the attached project
2. Enter Playmode
3. Select the Animator asset
4. Check/uncheck the Wave parameter in the Animator window
Expected result: gameobject's animation transitions properly with exit time
Actual result: exit time is skipped and the next animation is instantly played
Reproduced on 5.4.5p1, 5.5.4p1, 5.6.2p1, 2017.1.0f1, 2017.2.0b1
Notes:
-After selecting the gameobject that is being animated once, exit time is properly applied,
-Selecting another controller and then selecting the original one returns the behaviour again
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] Cannot reorder GameObjects in the Hierarchy when the AI Assistant package is installed
- [iOS] Text Input field stops receiving changes when the "Cancel" button is used on the soft keyboard
- [WebGPU] URP RenderGraph RenderPass doesn't clear textures
- Query Builder items display raw code style names instead of human readable labels in search field
- “+” button does nothing and has no functionality when clicked in Human Template "Bone Template" list
Add comment