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1
votes
Fixed

[OSX] Crash on 'Preparing Bake' stage when rebaking GI after changing li...

Progressive Lightmapper

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Aug 19, 2020

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Version/s: 2020.1.3f1, 2020.2.0a21

Steps to repro: 1. Open the attached project and 'ProgressiveLightmappingExample' scene on OSX; 2. In the Lighting window press the ... Read more

0
votes
Fixed

[ShaderGraph] invalid subscript 'cullFace' error is thrown in console wh...

Package: Shader Graph

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Jul 26, 2020

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Version/s: 8.2.0

How to reproduce: 1. Open the project from the attached file "1265932.zip" 2. From Assets open "New Shader Graph" file 3. Hover over... Read more

0
votes
Fixed

[ShaderGraph] References are broken when importing a Material with all d...

Package: Shader Graph

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Aug 13, 2020

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Version/s: 9.0.0-preview.14

How to reproduce: 1. Open the attached project 2. Open the Project Window 3. Select the "Distortion" Material 4. Right-Click it and ... Read more

0
votes
Fixed

[Android]Particle system is rendered with Artifacts Android when using O...

Visual Effects - Legacy

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Aug 18, 2020

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Version/s: 2019.4, 2019.4.5f1, 2020.2

Steps to reproduce: 1. Open user's attached project "Foliage_Test.zip" 2. Build it to Android 3. Notice the purple artifacts on the ... Read more

0
votes
Fixed

Profiler window does not show multiple available targets for standalone ...

Profiling

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Aug 19, 2020

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Version/s: 2018.4, 2019.4, 2019.4.4f1, 2020.1, 2020.2

How to reproduce: 1. Open the attached 'project-1271502.zip' project 2. Build the 'Scenes/SampleScene' scene (make sure that 'Develo... Read more

0
votes
Fixed

[UX] Can't drag a noodle out of Trigger blocks.

Package: Visual Effect Graph

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Aug 19, 2020

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Version/s: 10.1.0-preview.10

Repro steps: 1. In the Update context, create a Trigger block (of any type) 2. Try to drag out a noodle out of the GPU event output ... Read more

0
votes
Fixed

[Terrain Tools] No Light theme styling for Noise Editor Window

Package: Terrain Tools

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Aug 19, 2020

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Version/s: 3.0.1-preview

Styling for the window is a mix of light and dark themes 1. Open new project 2. Enable preview packages in project settings 3. Inst... Read more

0
votes
Fixed

[Terrain] High CPU usage from Terrain.UpdateMaterials method when Editor...

Terrain

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Jun 16, 2020

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Version/s: 2018.4, 2019.4.0f1, 2020.2

How to reproduce: 1. Open attached project "case1256373.zip" and scene Assets -> Scenes -> Bugs -> "TerrainBugReproScene" 2. Enter P... Read more

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