Search Issue Tracker
Fixed in 2021.1.X
Fixed in 2019.4.X, 2020.2.X
Votes
0
Found in
2018.4
2019.4
2019.4.4f1
2020.1
2020.2
Issue ID
1271502
Regression
No
Profiler window does not show multiple available targets for standalone builds
How to reproduce:
1. Open the attached 'project-1271502.zip' project
2. Build the 'Scenes/SampleScene' scene (make sure that 'Development Build' and 'Autoconnect Profiler' options are selected)
3. Launch two instances of the standalone build
4. Open the Profiler window
5. Observe the drop-down menu of the attaching options ('WindowsPlayer(...)')
Expected result: two standalone builds are available for profiling
Actual result: only one standalone build is available for profiling
Reproducible with: 2018.4.26f1, 2019.4.9f1, 2020.1.3f1, 2020.2.0a21
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Quest] Materials are not rendering in Player when "Single Pass Instanced \ Multi-View" is selected and "Surface Type" is set to "Transparent"
- Hair master stack shader on hair is blown out when there is a backlit light on it
- [Editor] Profiler (Standalone Process) "Live" button is greyed out by default
- UIToolkit bindings on RadioButtonGroup is not displaying the selected radio button when the choice list is bound
- Multiple Video Players are not playing simultaneously when played in WebGL
Resolution Note (fix version 2020.2):
Fixed in 2020.2.2f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.18f1