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Fixed in 2021.1.X
Votes
0
Found in
2018.4
2019.4.0f1
2020.2
Issue ID
1256373
Regression
No
[Terrain] High CPU usage from Terrain.UpdateMaterials method when Editor is rendering terrain
How to reproduce:
1. Open attached project "case1256373.zip" and scene Assets -> Scenes -> Bugs -> "TerrainBugReproScene"
2. Enter Play Mode
3. Observe CPU Usage in the Profiler window
Expected result: Rendering terrains should not take 1/3 to 1/2th of the frame's CPU budget
Actual result: Rendering terrains take 1/3 to 1/2th of the frame's CPU budget
Reproducible with: 2018.4.26f1, 2019.4.9f1, 2020.1.2f1, 2020.2.0a21
Note: This issue is also being discussed in this forum thread: https://forum.unity.com/threads/terrain-updatematerials-very-expensive.622768/
Comments (2)
-
Tomcat9
Jun 20, 2021 11:04
Still no fix for 2020. So now I have the choice of using a 2020 version with this huge performance hit bug, or 2021 which is entirely a buggy mess itself. Terrible.
-
i2eilly
Dec 16, 2020 23:58
Is there any chance this can be back ported to 2019.4 LTS, I am currently near the end of my project and this issue is still present in the LTS versions of Unity.
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Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a1