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[UI] Dangling references in FontUpdateTracker when changing the font of ...
Reproduction steps:1. Open the user's attached project and Test scene2. Enter the Play mode3. Observe the Console window Expected re... Read more
Probuilder package is missing dependencies on com.unity.modules.physics ...
How to reproduce:1. Create a new project2. Delete all dependencies from the manifest.json (including the modules)3. Install ProBuild... Read more
SRP Object Transparency Sort Mode/Sort Axis is not changed when setting ...
How to reproduce:1. Open attached project "Case_1312229_sortMode.zip"2. Open "Sample" scene3. Enter PlayMode Expected result: "Custo... Read more
System.Diagnostics.Process.GetCurrentProcess().MainWindowHandle always r...
Reproduction steps:1. Open attached project "WindowHandle.zip" and scene "SampleScene"2. Build and Run3. Open an additional instance... Read more
Custom View/Projection matrices not used when drawing Meshes with the Co...
How to reproduce:1. Open the user's attached project2. Enter Play mode Expected results: When using the CommandBuffer to draw a mesh... Read more
[macOS][M1] Segmentation fault error is thrown when running the usymtool...
How to reproduce:1. Open the Terminal Window2. Launch the "usymtool" tool (located at "/PATH/TO/UNITY/INSTALL/Unity.app/Contents/Too... Read more
GUID conflict errors are thrown when the Analytics Library and Analytics...
Reproduction steps:1. Create a new project2. Click Window -> Package Manager in the Menu Bar3. Install the "Analytics Library" an... Read more
Calling Marshal.PrelinkAll() on a class that contains a DllImport attrib...
Calling Marshal.PrelinkAll() on a class that contains a DllImport attribute of a non-existent dll will always log lines that look li... Read more
CharacterController isGrounded property affected when changing the Edito...
How to reproduce:1. Open the attached project (case-1313367_CharacterController)2. Click Play3. Observe the character jumping and th... Read more
[Android] [Input System] Right analog stick tracking is erratic when usi...
Reproduction steps:1. Download and open the attached project: "TestAndroidGamepadBug.zip"2. Build the project and install it on an A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used