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[VideoPlayer] Different frame at the same Timestamp in different Unity v...
Reproduction steps:1. Open the attached '1014951_project' using 5.6 Unity version.2. Play the 'MoviePlayerScene'.- Notice the paused... Read more
Accessing serializedProperty.objectReferenceValue shows "type is not a s...
To reproduce: 1. Open the project, attached by the tester (serializedPropertyBug.zip)2. Open the "scene" scene3. Select TestObject i... Read more
[SpriteRenderer] Illumination does not work on Sprite Renderer on WebGL/...
How to reproduce:1. Open the user attached project, switch platform to Android(or iOS and WebGL)2. Open "TestScene1" and observe the... Read more
Hair shader on blacksmith asset store project is broken
Hair shader on blacksmith asset store project is broken. 1. What happenedOSX. Running the example scenes from the Unity Blacksmith P... Read more
Editor - crashed when draging a script into assets folder
Editor crashed when draging a script intot the assets folder, was only able to repo this once. 1. What happenedDrag the attached Hel... Read more
[Graphics General] Textures are not rendered with ScriptableRenderPipeli...
Textures are not rendered with ScriptableRenderPipeline when build created with WebGL/Facebook WebGL player using OpenGLES3 Graphics... Read more
[Enlighten][WebGL] Properly handle platforms that where realtime GI is n...
Light effects and assets are not rendered when build created with WebGL/Facebook WebGL player using OpenGLES3 Graphics API. Steps to... Read more
[iOS] Robotic echo from the microphone audio when 'DSP Buffer Size' is s...
Reproduction steps:1. Open the attached project.2. Go to 'Edit->Project Settings->Audio' and set the 'DSP Buffer Size' to 'Bes... Read more
[Metal] Depth&Stencil attachments of the system frame buffer could not b...
To reproduce:1. Open user's attached project2. Build "MainScene" for iOS3. Open Xcode project and in build settings set Bitcode to N... Read more
[LWRP] WebGL does not work correctly
Scene is not rendered in the WebGL when built with LightWeight RP Template Steps to Reproduce:1. Create new Project > Select LWRP... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used