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[VCS] Improve Perforce disconnection workflow (auto-reconnect, better 'w...
Perforce workflow if a server gets down or there's a network glitch is not ideal. Some ideas: - Inspector VCS status bar could have ... Read more
Property order is inconsistent between TL & AW
The property list in the Timeline in-line curves are ordered differently than in the Animation Window property list. AW: predefined ... Read more
[IMGUI] Bindings dropdown Icon is not getting clicked in Playable Director
Bindings dropdown Icon is not getting clicked in Playable Director. Steps to repro:1. Create a new project.2. Gameobject > Create... Read more
[VCS] Perforce/etc. settings could really use a separate entry in Projec...
Today they are under "Editor" section, which is not very discoverable. Maybe a separate "Version Control" section? Read more
[Oculus] Cannot build for Oculus Quest in 2018.4 when using .Net 3.5
New projects created in 2018.4 default to .Net 4.x. If a user upgrades an old project or starts a new one and that uses the deprecat... Read more
Painted holes in terrain don't show up in universal RP
Versions tested:7.0.18.0.0 (eca116d0f3)Repro steps:1. Use a project with Universal2. Create a terrain3. Select the terrain and switc... Read more
Fbx model's textures are not extracted when selecting 'Extract Textures'...
How to reproduce:1. Open user's attached '_pubgTest.zip' project2. Select 'TestCube' in the Project Browser3. Select Materials Tab i... Read more
Can't change Animation Clip with AnimationOverrideController when Animat...
How to reproduce:1. Open attached project ("animatoroverridecontroller-bug.zip")2. Enter PlayMode3. Press 'a' in keyboard Expected r... Read more
Draw Mode's dropdown 'Show Lightmap Resolution' option is cropped
How to reproduce:1. Open user's attached '19.3.b3.zip' project2. Select Draw Mode dropdown in the Scene View3. Observe the Draw Mode... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned