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Standalone holographic remoting application with XRSDK cannot connect to...
1. What happenedAfter successfully building a holographic remoting application the Debug console of the application states:"UnityExc... Read more
[Windows] Compilation times on the Windows Editor are noticeably slower ...
How to reproduce:1. Open the user's attached "CompileTimeIssue" project2. Open the Editor Iteration Profiler (Window->Analysis-&g... Read more
White line is displayed at the bottom/right side of the Editor when Disp...
Reproduction steps:1. Set Display resolution to 2560x1600 and Display size to 125%2. Open attached "case_1299998.zip" project3. Maxi... Read more
Prefab with a NetworkManager refreshes infinitely
Reproduction steps:1. Open user's attached project and Scenes/SampleScene scene2. In the Hierarchy window, select NetworkManager3. I... Read more
[Android][GI] Blocky artifacts in lightmap
In a very simple scene the baked lighting on a static cube is rendered smoothly on Desktop but has green splotches on Android. My be... Read more
Building with the XR Plugin for Holographic Remoting doesn't allow App t...
How to reproduce:1. Open the attached "2020 Connect.zip" project2. Build to UWP3. Open built the solution in Visual Studio4. Start D... Read more
Some Shader Requirements don't have a C# enum representation
How to reproduce:1. Open the attached '1304582.zip' project2. Build the project (File > Build and Run)3. In the Unity Editor open... Read more
[2D][Sprite Shape] Having secondary normals on edge sprite variant cause...
[2D][Sprite Shape] Having secondary normals on edge sprite variant causes lighting issues on other variants Repro steps:- Open defau... Read more
Crash on MTLReportFailure.cold.2 + 43 when running Build with Graphics J...
Reproduction steps:1. Download the Build "Case_1227236.zip" from the attached link2. Run the script "rustcrashtest.sh" located in th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mesh Filter and Mesh Renderer property icons are difficult to see on blue highlight when selected in Animator window
- Orientation X, Y, and Z input fields are misaligned with other Element 0 fields in the Tile Palette window
- Rendering Debugger's Overdraw is displayed incorrectly when Fog is enabled
- Locked tabs end up selecting the same asset when another window is maximized and unmaximized
- ListView element is rendered in solid black after docking if UI Builder window was already opened prior to project launch