Search Issue Tracker
Fixed
Votes
6
Found in [Package]
2.4.0
Issue ID
1304280
Regression
Yes
Standalone holographic remoting application with XRSDK cannot connect to Hololens2
1. What happened
After successfully building a holographic remoting application the Debug console of the application states:
"UnityException: Failed to load Hololens "1" remoting plugin. Did you enable remoting in the Player Settings?"
2. How we can reproduce it using the example you attached
- Load the scene "SampleScene" from Assets/Scenes
- Switch to Universal Windows Platform if necessary under File->Build Settings...
- Check if following settings are matching:
* Initialize on Startup is unchecked in XR Plug-in Management UWP tab but Windows Mixed Reality is checked
* Initialize on Startup is checked in XR Plug-in Management Standalone tab and Windows Mixed Reality is checked
* Holographic Remoting is checked under Windows Mixed Reality in XR Plug-in Management
* InternetClientServer and PrivateNetworkClientServer are enabled in Edit->Project Settings ->Player -> Publishing Settings under Capabilities
- Build the project under File->Build Settings...
- Build the resulting Visual Studio solution in Release mode with x64 and LocalMachine
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shadows are not visible in Player when using DX12 with Forward+ or Deferred+ rendering in URP
- Rendering Debugger Playmode debug UI scrolling is jittery when using click and drag to scroll
- Frame Debugger Target Selection Search Results window becomes too tiny to even see the default “Editor” selection when there are no search results
- Element name field has no character limit in UI Builder
- Async method in Play Mode being aborted when calling `new System.Windows.Forms.Form`
Add comment