Search Issue Tracker
Fixed in 6000.0.65f1
Fixed in 6000.0.X, 6000.3.4f1, 6000.4.X, 6000.5.X, 6000.5.0a4
Votes
0
Found in
6000.0.63f1
6000.3.0f1
6000.4.0a5
6000.5.0a2
Issue ID
UUM-130032
Regression
Yes
Rendering Debugger's Overdraw is displayed incorrectly when Fog is enabled
How to reproduce:
1. Open the attached project "IN-126388"
2. In the Rendering Debugger's Rendering tab, change the Overdraw Mode to "All"
3. In the Lighting window's Environment tab, turn on Fog
4. Change the Fog's Color
5. Observe the Game View
Actual result: The “Cube” GameObject is shown in different colors depending on the Fog Color
Expected result: The “Cube” GameObject remains shown as blue regardless of the Fog Color
Reproducible with: 2023.3.0a17, 6000.0.63f1, 6000.3.0f1, 6000.4.0a5, 6000.5.0a2
Not reproducible with: 2023.3.0a16
Reproducible on: Windows 11
Not reproducible on: No other environments tested
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
Resolution Note (fix version 6000.0.65f1):
URP: Fix fog interfering with an active debug mode
Resolution Note (fix version 6000.5.0a4):
URP: Fix fog interfering with an active debug mode