Search Issue Tracker
Dns.GetHostEntry malfunction in IL2CPP builds
Reproduction steps:1. Open user attached Project2. Open Assets\Scenes\SampleScene3. Build and Run a Dev build using IL2CPP Expected ... Read more
InspectorWindow repaint causes performance issues
How to reproduce:1. Open the attached "Project.zip" project2. In the Hierarchy select the "Mannequin Player" prefab3. Enter the Play... Read more
[HDRP] [PS4] Lanczos upscale produces incorrect results on PS4
Version tested: 2021.2.0a13 + Master (e847d131163d9ed6f68fa942dda7e4eb4f51ddc2) Steps to reproduce: 1) Create an HDRP template2) Ena... Read more
DirectX12 crash when re-importing a large number of assets
-- Steps to reproduce the crash:1. Clone the following project: https://github.cds.internal.unity3d.com/unity/Graphics-QA-FTP-Graphi... Read more
[Shadergraph] Typing "Infinity" into the "steps" input for the Parallax ...
Repro steps:1. Create a shadergraph2. Create a Parallax Occlusion Mapping node3. Select the entry port for "steps" and type "Infinit... Read more
[Shadergraph] Can't create multiple Boolean or Enum keywords
Repro steps:1. Create a boolean keyword2. Create another boolean keywordExpected results: two boolean keywords are createdActual res... Read more
Scene view Camera's orientation can't be changed when pressing Scene Giz...
How to reproduce:1. Open a new project2. Select the Hand Tool or press "Q" on the keyboard3. Press the center Gizmo in the Scene vie... Read more
[FMOD] "Cannot create FMOD::Sound instance for clip" error thrown in the...
Repro steps:1. Open attached project2. Enter Play Mode Expected: No errors appear in the ConsoleActual: "Cannot create FMOD::Sound i... Read more
SerializedObject.hasModifiedProperties returns false after modifying pro...
How to reproduce:1. Open the attached '1328336.zip' project2. Open 'SampleScene'3. In the Hierarchy select 'GameObject'4. In the Ins... Read more
[DSPGraph] Audio is not played ~60 seconds after compilation in Editor mode
Reproduction steps:1. Open attached project2. Open Samples/DSPGraph Audio Framework/0.1.0-preview.16/Simple DSPGraph examples/PlayCl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- Long Sprite names are not truncated in the Inspector window name label and the preview labels when a Sprite with a long name is selected
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window