Search Issue Tracker
By Design
Votes
0
Found in
2020.3.1f1
2021.1.0a7
2021.2
Issue ID
1321171
Regression
Yes
Handles Line Thickness setting does not work on OpenGles2
Reproduction steps:
1. Open the user's attached project "HelloHandles.zip"
2. Go to Edit>Project Settings>Player
3. Switch to OpenGles2 Graphics API
4. In the Hierarchy window select the "Cube" GameObject
5. Go to Edit>Preferences>Scene View
6. Adjust the Line Thickness
Expected result: Handles Line Thickness changes
Actual result: Handles Line Thickness doesn't change
Reproducible with: 2020.3.1f1, 2021.1.0a7, 2021.2.0a9
Not reproducible with: 2018.4.33f1, 2019.4.22f1, 2020.3.0f1 (Handles are not visible), 2021.1.0a6 (Handles are not visible)
Notes:
- The issue is not reproducible with other Graphics APIs
- The issue is reproducible with a new project
- Handles are not visible until 2020.3.1f1, 2021.1.0a7 because of another issue 1287914
- In 2018.4.33f1, 2019.4.22f1 there are no Scene View settings in Preferences
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- RenderPipelineManager.activeRenderPipelineTypeChanged does not detect changes when changing the Render Pipeline Asset outside of Play Mode
- The Scene View becomes gray and "NullReferenceException" errors are thrown when attaching the Unity Editor process to RenderDoc
- Memory usage rapidly rises when changing colors in the color wheel
- Physically Based Sky's Horizon and Zenith Tint Color Selection Bars don't have immediate access to color pickers
- EmptyAdditionalLightShadowmapTexture leaks from memory when URP quality level is changed using QualitySettings.SetQualityLevel
Resolution Note:
This issue is resolved By Design because Handle thickness is not supported on GLES2