Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
1
Found in
2019.4
2020.3
2021.1
2021.2
Issue ID
1321141
Regression
Yes
Synchronous Asset Loading Does Not Correctly Load Preload Dependencies
How to reproduce:
1. Open the attached project's "case_1321141-Project.zip" Scene labeled "SampleScene"
2. Enter the Play Mode
3. Click the "Load AssetBundle & Instantiate" button
4. Click the "Unload AssetBundle" button
5. Click the "Enable Image Component" button
6. Inspect the shown Image
Expected result: The correct Image is shown
Actual result: Image is a white box
Reproducible with: 2020.3.4f1, 2021.1.3f1, 2021.2.0a11
Not reproducible with: 2021.2.0a12, 2021.2.0a13
Couldn't test with: 2018.4.34f1, 2019.4.24f1 (AssetBundle files fails to be read when downgrading the project)
Notes:
- Selecting the Image GameObject before unloading the Asset Bundle prevents the issue
- Using LoadAssetAsync instead of LoadAsset, also prevents the issue
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Builds fail with "System.IO.IOException: The file is too long" when building a specific project
- Meta Quest System Keyboard does not render text in its input field when typing
- UI Source Image property gets set to 'None' when using a specific Sprite and Play mode is entered
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
Resolution Note (fix version 2021.2):
Fixed in Unity 2021.2.0a12 and above
Resolution Note (fix version 2021.1):
Fixed in Unity 2021.1.4f1
Resolution Note (fix version 2020.3):
FIxed in 2020.3.7f1
Resolution Note (fix version 2019.4):
Fixed in Unity 2019.4.26f1