Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
1
Found in
2019.4
2020.3
2021.1
2021.2
Issue ID
1321141
Regression
Yes
Synchronous Asset Loading Does Not Correctly Load Preload Dependencies
How to reproduce:
1. Open the attached project's "case_1321141-Project.zip" Scene labeled "SampleScene"
2. Enter the Play Mode
3. Click the "Load AssetBundle & Instantiate" button
4. Click the "Unload AssetBundle" button
5. Click the "Enable Image Component" button
6. Inspect the shown Image
Expected result: The correct Image is shown
Actual result: Image is a white box
Reproducible with: 2020.3.4f1, 2021.1.3f1, 2021.2.0a11
Not reproducible with: 2021.2.0a12, 2021.2.0a13
Couldn't test with: 2018.4.34f1, 2019.4.24f1 (AssetBundle files fails to be read when downgrading the project)
Notes:
- Selecting the Image GameObject before unloading the Asset Bundle prevents the issue
- Using LoadAssetAsync instead of LoadAsset, also prevents the issue
Comments (1)
-
Laurent_Giroud_Nvizzio
Aug 30, 2021 15:48
This also occurs on Unity 2018.4.20f1.
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Resolution Note (fix version 2021.2):
Fixed in Unity 2021.2.0a12 and above
Resolution Note (fix version 2021.1):
Fixed in Unity 2021.1.4f1
Resolution Note (fix version 2020.3):
FIxed in 2020.3.7f1
Resolution Note (fix version 2019.4):
Fixed in Unity 2019.4.26f1