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Fixed in 2021.2.X

Fixed in 2019.4.X, 2020.3.X, 2021.1.X



Found in





Issue ID




Synchronous Asset Loading Does Not Correctly Load Preload Dependencies

Asset Bundles


How to reproduce:
1. Open the attached project's "" Scene labeled "SampleScene"
2. Enter the Play Mode
3. Click the "Load AssetBundle & Instantiate" button
4. Click the "Unload AssetBundle" button
5. Click the "Enable Image Component" button
6. Inspect the shown Image

Expected result: The correct Image is shown
Actual result: Image is a white box

Reproducible with: 2020.3.4f1, 2021.1.3f1, 2021.2.0a11
Not reproducible with: 2021.2.0a12, 2021.2.0a13
Couldn't test with: 2018.4.34f1, 2019.4.24f1 (AssetBundle files fails to be read when downgrading the project)

- Selecting the Image GameObject before unloading the Asset Bundle prevents the issue
- Using LoadAssetAsync instead of LoadAsset, also prevents the issue

  1. Resolution Note (fix version 2021.2):

    Fixed in Unity 2021.2.0a12 and above

  2. Resolution Note (fix version 2021.1):

    Fixed in Unity 2021.1.4f1

  3. Resolution Note (fix version 2020.3):

    FIxed in 2020.3.7f1

  4. Resolution Note (fix version 2019.4):

    Fixed in Unity 2019.4.26f1

Comments (1)

  1. Laurent_Giroud_Nvizzio

    Aug 30, 2021 15:48

    This also occurs on Unity 2018.4.20f1.

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