Search Issue Tracker
By Design
Votes
0
Found in [Package]
7.5.3
Issue ID
1320374
Regression
No
[XR SDK] [URP] Console is spammed with warnings when having overlay cameras and using Multi Pass stereo rendering mode
Reproduction steps:
1. Open the attached project ("Unity URP Quest2 XR Test v3.zip")
2. Open the "SampleScene" scene
3. Enter Play mode
4. Press "Left Alt" + "Y" to enable XR presentation
5. Open the Console window
Expected result: Warnings are printed once
Actual result: "Multi pass stereo mode doesn't support Camera Stacking..." and "Cannot set field of view on camera with name 'Main Camera' while VR is enabled" warnings are spammed
Reproducible with: URP 7.5.3, 9.0.0-preview.71 (2019.4.22f1, 2020.2.7f1, )
Not reproducible with: URP 10.1.0, 12.0.0 (2020.3.1f1, 2021.1.0b12, 2021.2.0a9)
Not reproducible with: 2018.4.32f1 (XR SDK not available)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note:
This is not a bug, rather it's a feature request. Support for camera stacking in multi pass was added in 10.x and we don't backport features to LTS as the LTS versions are getting stabilization and fixes only.