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[Editor] Crash on selecting "reset packages to default" using templates
Editor crashes on selecting "reset packages to default" from "Help" menu using templates. Steps to Reproduce:1. Create a new project... Read more
[WebGL] instanced terrain crashes build with error message
-e: see title, disabling instancing loads the scene -repro:--open attached project--enable instancing for the terrain in the scene--... Read more
[Editor] Crash on updating "Render-pipelines.Lightweight" package throug...
Crash on updating "Render-pipelines.Lightweight" package through Package Manager in Lightweight VR template project. Steps to repro:... Read more
[particles] Typing a decimal value or 0 into duration throws asserts
1) Add particle system2)Type a value into the duration field such as .5, or 0.0.3) Console is spammed with assertions. Read more
[SRP|Editor] Crash on updating "Render-pipelines.Lightweight" package th...
Crash on updating "Render-pipelines.Lightweight" package through Package Manager in Lightweight template project. Steps to repro:1. ... Read more
AssetsMenu::AddAnimationClip crashes when creating a .anim file
To reproduce: 1. Download attached project "TopDown Shooter.zip" and open in Unity2. Right click on "Explosion1.anim"3. Select Creat... Read more
Loaded Asset's rateOverDistance value is reset to zero when field's valu...
To reproduce:1. Open attached project2. In Project window, select TestParticleSystem3. In Inspector window->Particle System compo... Read more
Loading a managed DLL fails to load Newtonsoft.Json with 9.0.1 or higher...
Reproduction steps:1. Download user's project and open in Unity2. Open "Scene" scene3. Enter Play mode Expected: no errors in the co... Read more
Naming Animator State with a long name makes that Animator State name go...
How to reproduce:1. Open "AnimatorStateNameIssue" project2. Open "New Animator Controller"3. Observe Animator State that is named: "... Read more
Unity Test tools is attempting to destroy a transform component
How to reproduce:1. Download attached project file and open PropTest Scene2. Open the Test Runner and run the tests Actual result: A... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used