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1
votes
Fixed

Editor's memory usage increases to about 10GB when building the Player w...

Build Pipeline

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Aug 05, 2020

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Version/s: 2019.3.15f1, 2020.1.0b9, 2020.2.0a9

How to reproduce: 1. Open the attached project "1268383.zip" 2. Open the "SampleScene" Scene 3. Click "Tools" > "Populate" and wait ... Read more

0
votes
Fixed

[IMGUI] Console scrollbars down directional arrow button overlaps on scr...

IMGUI

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Aug 12, 2020

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Version/s: 2019.3.0b2, 2019.4, 2020.1, 2020.2, 2020.2.0a20

Console scrollbars down directional arrow button overlap on scrollbar handles on reducing error description panel. Steps to repro: ... Read more

0
votes
By Design

UI is still visible in the Game view during runtime when Camera's Render...

Package: Scriptable Render Pipeline Core

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Jul 28, 2020

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Version/s: 7.2.0

UI is still visible in the Game view during runtime when Camera Component's Render Type is set to Overlay and Canvas Group's Alpha v... Read more

0
votes
Duplicate

[WebGL] [Unity Physics] JobTempAlloc warnings and Memory access violatio...

WebGL

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Aug 01, 2020

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Version/s: 2019.4, 2020.1, 2020.1.0f1, 2020.2

Reproduction steps: 1. Open the attached project ("case_1267503-WebGL-ECS-crash.zip") 2. Switch build target to WebGL 3. Build and r... Read more

0
votes
Fixed

[iOS] [Xcode] Exported UnityAppController.h throws 2 "This block declara...

iOS

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Aug 03, 2020

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Version/s: 2019.3.15f1, 2019.4, 2020.2

Reproduction steps: 1. Download and extract "ContainingProject.zip" into "ContainingProject" folder 2. Create a new project 3. Go Fi... Read more

1
votes
Fixed

IndexOutOfRange error when disabling actionmap with button

Package: Input System

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Aug 04, 2020

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Version/s: 1.0.0

How to reproduce: 1. Open the attached "InputActionMapStackBug.zip" project 2. Open the "SampleScene" Scene 3. Connect Xbox One cont... Read more

0
votes
By Design

Setting Material Color and Surface Type using MaterialPropertyBlock does...

Package: Scriptable Render Pipeline HD

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Aug 05, 2020

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Version/s: 10.1.0-preview.5

How to reproduce: 1. Create a new HDRP Template project 2. Import the attached script named "MaterialTest.cs" 3. Click MaterialTest ... Read more

0
votes
Duplicate

OnValueChange persistent listeners are not being called when "Enter Play...

uGUI

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Aug 11, 2020

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Version/s: 2019.4, 2020.1.1f1, 2020.2

How to reproduce: 1. Open attached project "case1269861.zip" and scene "ToggleTest" 2. Go to Project Settings -> Editor and enable "... Read more

0
votes
Fixed

Addressables.LoadAssetAsync API can no longer load Built In Data

Package: Build Pipeline - Addressables

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Aug 12, 2020

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Version/s: 1.13.1

How to reproduce: 1. Open the attached "TestAddressables.zip" project 2. Open the "Main" Scene 3. Open the Adressables Groups Window... Read more

0
votes
Won't Fix

[Addressables] [iOS] DontDestroyOnLoad objcts are destroyed if Scene is ...

Package: Build Pipeline - Addressables

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Aug 12, 2020

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Version/s: 1.13.1

Reproduction steps: 1. Open customer's attached project in "unity-addressables-bug.zip" 2. Build it for iOS 3. Make sure your iOS de... Read more

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