Search Issue Tracker
Clips made in 4.3 are never found when you attempt to play it
If you make a clip in 4.3 and attempt to play it you get:"The animation state XXX could not be played because it couldn't be found!"... Read more
Impossible to overwrite folders with create new project wizard
To Reproduce:1. Create a new folder and pick a name for it (test for example)2. Open Unity Project Wizard and try to create a new pr... Read more
Scale to fill acts as scale to fit and vice versa
"Scale to fill" and "scale to fit" splash image behaviors are reversed.This is reproducible on all devices and is a regression since... Read more
OnGUI errors after rendering PlayerSettings debug inspector
To reproduce:1. Open a project then access its PlayerSettings2. Switch the inspector view to Debug instead of Normal3. Move around a... Read more
Exception is thrown when HingeJoint2D.motor gets set to new JointMotor2D...
Steps to reproduce:1. Create a project which contains game object with HingeJoint2D component.2. Use script to set object's HingeJoi... Read more
Touch.deltaTime sometimes returns 0 on Android devices
Reproduced on:Google Nexus 4 with Android 4.3Google Nexus 10 with Android 4.3 Reproduced with:Unity Version 4.2.2f1 (54f0fc09defb)Un... Read more
Android apps made with Unity 4.3 takes about twice more space on device ...
An empty Unity project built with Unity 4.2 takes about 8MB of device memory once it is installed, however the same project built wi... Read more
Unity crashes after running scene with constant mesh collisions for more...
Steps to reproduce:1. Create a scene which has hundreds of objects with mesh colliders colliding constantly.2. Leave the scene to ru... Read more
Using Handles.Slider() slightly changes the position numbers
Manipulating a custom handle slightly changes the transform.position of an object, even when the value is never touched by a script.... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled