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Shadow stutters on Terrain when it moves while camera is far enough from...
How to reproduce:1. Open the user's attached "LightTest" project2. Open the Scene "SampleScene"3. Enter the Play Mode4. Observer the... Read more
Float4x4 will produce invalid TRS matrix after inverting and multiplying...
How to reproduce:1. Open the attached project2. Click Play3. Observe the Console Expected result: The result is a valid TRS matrixAc... Read more
[IMGUI] Editor Toolbar Buttons Tooltip position are misaligned
On hovering the mouse over Editor Tools Buttons, tooltips are present in a misaligned manner. Refer attached video. Steps to Repro:1... Read more
[iOS] Camera with Post Processing option checked doesn't render ShaderGr...
Steps to reproduce:1. Open the attached project ("ShaderGraph-iOS-Bug.zip")2. Open "SampleScene"3. Build and run the Xcode project o... Read more
[Undo] [Improved prefabs] Errors are thrown on performing the 'Undo' ope...
On applying the 'Undo' function over the Prefab Override window, errors thrown in the console. Refer attached video and StackTrace. ... Read more
Importing .obj file of ~500Mb in size freezes when using operating syste...
Steps to reproduce:1. Open the attached project2. Go to "Assets" > "Test" > "Test" > "Test" in the Project window3. Right-c... Read more
Render Textures flickering in Play Mode when Game view is a specific siz...
How to reproduce:1. Open the user's attached "1008516-RenderTextureFlicker.zip" project2. Open "LocalTestScene"3. Reset to default w... Read more
[VFX] Editor crashes when spawning large amount of VFX using Integrated ...
Reproduction steps:1. Open user attached Project using an Integrated Graphics Driver2. Open Assets/Scenes/SampleScene3. Repeatedly p... Read more
[Terrain] Holes in terrain doesn't paint in the shape of the brush
On painting holes in terrain, they don't paint in the shape of the brush, when brush size is below 30 and when the brush is the non-... Read more
Crash on tlsf_free when entering Play Mode and the index is out of range...
How to reproduce:1. Open the user's attached project from "2D test.zip"2. Enter Play Mode Reproducible with: 2020.3.3f1, 2021.1.2f1,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- Long Sprite names are not truncated in the Inspector window name label and the preview labels when a Sprite with a long name is selected
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window