Search Issue Tracker

Fixed in 2021.2.X



Found in





Issue ID




[iOS] Camera with Post Processing option checked doesn't render ShaderGraph shader in iOS build

Mobile Graphics


Steps to reproduce:
1. Open the attached project ("")
2. Open "SampleScene"
3. Build and run the Xcode project on a device
4. Tap on the screen changing the cameras

Expected results: Both cameras render the shader
Actual results: The camera with Post Processing checked doesn't render the shader

Reproducible on: Shader Graph 10.4.0 (2020.3.2f1), 11.0.0 (2021.1.0f1), 12.0.0 (2021.2.0a12)
Couldn't test on 2019.4 as the ShaderGraph shader breaks

Reproducible with:
- iPad 9.7" 6th gen (14.4)
- iPad Air 2 (11.0.3)
- iPhone XR (13.4.1)
- iPhone 8 Plus (12.0)

Not reproducible with:
VLNQA00332, Samsung Galaxy XCover4 (SM-G390F), Android 9, CPU: Exynos 7 Quad 7570, GPU: Mali-T720
N/A, Xiaomi - (Redmi Note 8 Pro), Android 9, CPU: MediaTek Helios G90T MT6785T, GPU: Mali-G76 MC4
VLNQA00004, Meizu MX5 (MX5), Android 5.0.1, CPU: MediaTek Helio X10 MT6795T, GPU: PowerVR Rogue G6200
VLNQA00333, Hmd Global Nokia 7 plus (Nokia 7 plus), Android 10, CPU: Snapdragon 660, GPU: Adreno (TM) 512
VLNQA00099, Google Pixel XL (Pixel XL), Android 10, CPU: Snapdragon 821 MSM8996 Pro, GPU: Adreno (TM) 530

- The issue doesn't reproduce if Post Processing is not checked on the camera
- Reproducible with iOS
- Not reproducible in Android build, Editor play mode

  1. Resolution Note (fix version 2021.2):

    Fixed in 2021.2.0a19

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.