Search Issue Tracker
Fixed in 2020.2.X
Votes
0
Found in
2019.4
2019.4.22f1
2020.2
Issue ID
1325563
Regression
No
Render Textures flickering in Play Mode when Game view is a specific size and a Render Texture Camera is toggled off and then on
How to reproduce:
1. Open the user's attached "1008516-RenderTextureFlicker.zip" project
2. Open "LocalTestScene"
3. Reset to default window layout (Window -> Layouts -> Default)
4. Resize the Project window, to increase the size of the Game window to the allowed limit
5. Enter Play Mode
6. Toggle "Camera1" or "Camera2" off and back on
Expected result: Nothing changes
Actual result: RenderTexture in UI (Game view) start flickering
Reproducible with: 2019.4.23f1, 2020.2.0b1
Not reproducible with: 2020.2.0b2, 2020.3.2f1, 2021.1.2f1, 2021.2.0a11
Could not test with: 2018.4.33f1 (Errors when downgrading)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
Resolution Note (fix version 2020.2):
Fixed in: 2020.2.0b2