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Unnecessary initialize call
Select items in preferences causes initialize to be called on selected code editor. This happens, because Preferences window will s... Read more
[Package Manager] Changing Scoped registry name in manifest.json does no...
-Changing Scoped registry name in manifest.json and Project settings does not reflect in My Registries window. -Reflects only in Pro... Read more
Meshes with enabled Read/Write option report their memory consumption in...
How to reproduce: 1. Open user-submitted project (DoubleMemoryMesh.zip), SampleScene 2. Make a development build with the 'joker_thi... Read more
[XR][URP]Camera's Target Eye variable is not visible on the inspector
How to reproduce: 1. Open the "SampleScene" Scene in the attached "Repro1271733.zip" Project 2. Select "Main Camera" GameObject in t... Read more
[Mobile Notifications] AndroidReceivedNotificationMainThreadDispatcher a...
In AndroidReceivedNotificationMainThreadDispatcher.cs line 27, a new AndroidJavaObject list is allocated on each frame. Optimize the... Read more
[URP] Array Item name getting cleared on entering value in the next item...
Array Item name getting cleared on entering a value in the next item in the Array of Pass Names in New Render Objects Steps to Rep... Read more
[SRP] RenderPipelineManager.currentPipeline is null for the first few fr...
Steps to repro: 1. open HDRP project 2. download and put the attached script in project 3. add the script as a mono behaviour to a g... Read more
DirectoryNotFoundException occurs when building a project from an Editor...
How to reproduce: 1. Build the Editor and iOS Player from source code 2. Open the user-supplied project "New Unity Project.zip" 3. I... Read more
[HDRP] On creation of reflection probes, need to reselect game object to...
This is a minor issue but could get annoying if you need to create a lot of probes 1) Make sure you have gizmos enabled (any projec... Read more
[Mobile Notifications] iOSNotificationLocationTrigger is not firing on i...
How to reproduce: 1. Open the attached 'PushNotifications.zip' project 2. Build for iOS and open the Xcode project 3. Deploy Xcode p... Read more
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