Search Issue Tracker
Fixed in 2017.3.0f3
Votes
0
Found in
2017.2.0b7
Issue ID
943817
Regression
Yes
Incorrect auto layout on enabling/disabling UI child Prefab elements of Vertical/Horizontal Layout Group
How to reproduce:
1. Download attached project file
2. Open "UISketches" Scene and press Play
3. In Hierarchy go to TopRightSidebar -> PanelBackground -> Content -> ResizableGroup
4. Disable few items and try to enable it
Expected result: Enabled Vertical/Horizontal Layout Group items should appear normally
Actual result: Incorrect auto layout of Vertical/Horizontal Layout Group items on enabling/disabling child when child's UI component is disabled
Reproduced with: 2017.1.0p4, 2017.2.0b8, 2017.3.0a5
Not reproduced with: 5.5.4p1, 5.6.3p1
Regression since: 2017.1.0a3
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment