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Editor crashes on VFXSystem::UploadUniforms or throws errors when enteri...
Reproduction steps:1. Open the attached "case_1308481-Crash" project2. Open scene "PhidgetsVFXTest" and enter the play mode3. Observ... Read more
[Shader Graph] Clicks in Create Node Menu are not being registered
Reproduction steps:1. Download and open the attached project 'clicks.zip'2. In the Project window, open Test.shadergraph3. Open Crea... Read more
[Windows] Build fails due to read-only files detected as native plugins ...
How to reproduce:1. Open the user's attached project2. Make the myfile.h file in the project read-only (in the user's case, Perforce... Read more
Undo of Timeline selection generates error
Undoing the selecting a GameObject with a Timeline (Playable Director) that contains a Control Track with a prefab, generates an err... Read more
Player Window can not be maximised after being taken out of fullscreen w...
How to reproduce:1. Create a new project2. Build and run on UWP3. Minimize the Window4. Press Alt+Enter to toggle fullscreen Expecte... Read more
Delegate.EndInvoke always returns null in a Build when using the IL2CPP ...
How to reproduce:1. Download and open the attached project from the Google Drive link2. Open File > Build and Run3. Observe the D... Read more
[Android][TMP] InputField selection highlight appears above keyboard whe...
How to reproduce:1. Open the attached project2. Make sure InputField (TMP) has "Hide Mobile Input" enabled3. Build & Run on mobi... Read more
Using Texture2D.EXRFlags.CompressPIZ causes StackOverflowException
Reproduction steps:1. Open the user's attached project2. Select QA/Encode Texture to PIZ EXR3. Observe the Console window Expected r... Read more
Linux Editor window shrinks when switching layouts
How to reproduce:1. Create a new project2. Make sure the Editor window isn't maximized3. Switch between layouts several times Expect... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used