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Won't Fix
Votes
0
Found in [Package]
1.6.0.preview1
Issue ID
1313495
Regression
No
Undo of Timeline selection generates error
Undoing the selecting a GameObject with a Timeline (Playable Director) that contains a Control Track with a prefab, generates an error in the console...
repro:
- create a Timeline, Control Track and assign a prefab (ex: prefabed Cube) to the track, or...
- open attached project and UndoBug scene...
now, with the Timeline window open...
- select another GO in the scene (ex: Camera) to clear the Timeline window (Timeline windows should display create button)
- Now re-select the Timeline GO in the scene (Timeline with Control Track should now be displayed)
- Ctrl (CMD) -Z to Undo...
bug: error
Destroying GameObjects immediately is not permitted during physics trigger/contact, animation event callbacks or OnValidate. You must use Destroy instead.
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler()
This bug is present since at least 2019.4 to present, 2021.2
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Resolution Note:
We are currently in the process of revamping the way Timeline interacts with PlayableDirector, which will make this bug irrelevant and is less risky than attempting to patch this right now.