Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.6.0.preview1
Issue ID
1313495
Regression
No
Undo of Timeline selection generates error
Undoing the selecting a GameObject with a Timeline (Playable Director) that contains a Control Track with a prefab, generates an error in the console...
repro:
- create a Timeline, Control Track and assign a prefab (ex: prefabed Cube) to the track, or...
- open attached project and UndoBug scene...
now, with the Timeline window open...
- select another GO in the scene (ex: Camera) to clear the Timeline window (Timeline windows should display create button)
- Now re-select the Timeline GO in the scene (Timeline with Control Track should now be displayed)
- Ctrl (CMD) -Z to Undo...
bug: error
Destroying GameObjects immediately is not permitted during physics trigger/contact, animation event callbacks or OnValidate. You must use Destroy instead.
UnityEditor.EditorApplication:Internal_CallGlobalEventHandler()
This bug is present since at least 2019.4 to present, 2021.2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Unity SDF" font Asset from TMP Extras is pink
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
- Sorting icons are tiny and misaligned in Import Activity window
- The Undo system does not record HideFlags.HideInHierarchy changes
Resolution Note:
We are currently in the process of revamping the way Timeline interacts with PlayableDirector, which will make this bug irrelevant and is less risky than attempting to patch this right now.