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[HDRP][PS5 / Metal] The result of the test 001-HDTemplate.expected is di...
Open HDRPRuntime_Test project in graphics Trigger test 001-HDTemplate.expected on PS5 or Metal in standalone, see the result. The fi... Read more
[Xcode] [macOS] CopyPlugins phase in Xcode Build Phases includes .dll files
Steps to reproduce:1. Open the attached project ("MacXcode2020-3.zip")2. Open Build Settings... (File -> Build Settings...)3. Che... Read more
Attribute throwing exception used together with RequireComponent attribu...
Repro steps:1) Open attached project (BadAttribute.zip)2) Unity crashes Reproduces on:2020.2.0b2, 2020.3.0f12021.1.0b62021.2.0a1, 20... Read more
Editor crashes or freezes with 'Copying file failed' error when importin...
How to reproduce:1. Create a new project2. Install WinRAR if needed3. Open any archive (or the attached 'material.rar') in WinRAR4. ... Read more
Viewport Rect affects UI Canvas GameObject's positions when Canvas Rende...
How to reproduce:1. Open the attached "1325324_Repro" project2. Open the Scene "SampleScene"3. Observer the Game view (Window->Ge... Read more
Cursor is visible when Cursor.visible is set to false or Cursor.lockStat...
How to reproduce:1. Open the user's attached project2. Open 'SampleScene'3. Enter the Play mode by pressing the Play button Expected... Read more
[DOTS Physics] Debug Draw Colliders does not respect Z-Depth sorting
How to reproduce:1. Open the attached project named "Case_1318856"2. Open the Scene named "4a. Joints Parade"3. Observe the Game vie... Read more
EdgeCollider2D Adjacent Endpoints result in inverted separation normals ...
Reproduction steps:1. Open attached project "Edge Collider Distance Normal Bug.zip" and scene "SampleScene"2. Enter Play Mode3. In G... Read more
Subassets destroyed by the undo system are kept if the Editor looses foc...
How to reproduce:1. Open the attached '1321443.zip' project2. Open the 'SampleScene'3. In the Project window select the 'Test' Asset... Read more
Two different source hashes produce a collision when adding them to a Bl...
How to reproduce:1. Open the attached project2. Click Play3. Observe the Console Expected result: There is no hash collisionActual r... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- Long Sprite names are not truncated in the Inspector window name label and the preview labels when a Sprite with a long name is selected
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window