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"Unknown error occurred while loading" gets continuously spammed in the ...
How to reproduce:1. Create a new project and open it2. Add the attached "empty.mat" file to it3. In the Project Window click on it t... Read more
[Universal RP] - Materials don't animate when "Animated Materials" is to...
When using Universal (or Lightweight) RP, if you have "Animated Materials" turned on in scene view, the materials will not animate. ... Read more
[HDRP] In LayeredLit undoing assigned Material To Copy does not update m...
Versions tested: 19.3.a12 + 7.0.1 Steps to reproduce:1) Open attached project, SampleScene2) Assign RedBright to the Main Layer slot... Read more
UnityEvent drawer no longer handles events in non-public fields correctly
How to reproduce:1. Open the attached "Event_Listener_Bug.zip" project2. Open "SampleScene"3. Select the "Listener" in the Hierarchy... Read more
[HDRP] An error is thrown when Reseting All Project and Scene High Defin...
Steps to reproduce:1. Open the attached project "Case_1176838"2. Navigate to Edit -> Render Pipeline and press "Reset All Project... Read more
[WebGL] [Addressables] BundleManager.Status is not updated after loading...
How to reproduce:1. Open the attached project ("case_1176258-DigitalTwin.zip")2. Set target platform to WebGL3. Build Player Content... Read more
Creating an asset/script is no longer highlighted for renaming.
New scripts or assets should have their names highlighed so the user can instantly edit. This functionality has regressed in 2019.3.... Read more
Multiple errors occur when AssemblyReference is deleted while .asmdef fi...
To reproduce:1. Create a new project2. In the Project window create Assembly Definition and Assembly Definition Reference3. Delete A... Read more
[Scripting] EditorUtility.CollectDependencies always returns null
The Unity scripting API EditorUtility.CollectDependencies() always returns null and doesn't function at all. How to reproduce:1. Ope... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject