Search Issue Tracker
Fixed in 1.1.9
Votes
0
Found in [Package]
1.1.7
Issue ID
1176258
Regression
No
[WebGL] [Addressables] BundleManager.Status is not updated after loading the bundle when bundle is loaded from cache
How to reproduce:
1. Open the attached project ("case_1176258-DigitalTwin.zip")
2. Set target platform to WebGL
3. Build Player Content
4. Make a WebGL build and run it
5. Notice in the browser's console that the bundles are loaded (more information in Edit)
6. Restart the page
7. Notice in the browser's console logs that the bundles are stuck on loading indefinitely
Expected results: Bundles are loaded successfully from the cache after page restart
Actual results: Bundles fail to load from the cache after page restart
Reproducible with: 2019.2.3f1, 2019.3.0b1, 2020.1.0a2
Couldn't test with 2018.4 because of errors in the project after downgrading
Reproducible with package versions: 1.1.5, 1.1.7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes
Resolution Note (fix version 1.1.9):
Fixed in Addressables package version 1.1.9