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Fixed in 2020.1

Fixed in 2018.4, 2019.2, 2019.3

Votes

8

Found in

2019.2.1f1

2019.2.5f1

2019.3.0a12

2020.1.0a1

Issue ID

1178687

Regression

Yes

UnityEvent drawer no longer handles events in non-public fields correctly

uGUI

-

How to reproduce:
1. Open the attached "Event_Listener_Bug.zip" project
2. Open "SampleScene"
3. Select the "Listener" in the Hierarchy
4. In the Player Input component inspector, open the "Events" and "Player" foldouts
5. Try to set the Fire() event listener to Script.Click()

Expected results: The Script.Click() method can be chosen
Actual results: Only static parameters can be chosen

Reproducible with: 2019.2.7f1, 2019.3.0b1, 2020.1.0a2
Not reproducible with: 2018.4.7f1, 2019.2.3f1, 2019.3.0a11

Comments (31)

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    Feb 17, 2020 15:33

    Still not fixed for 2019.2.17f1

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    Dec 09, 2019 19:23

    Still not fixed in 2019.2.13f and 2019.3.0f1

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    NeilWishart

    Nov 18, 2019 10:12

    The new issue was marked as a duplicate, anybody looking for info on the new fix will need to check here instead: https://issuetracker.unity3d.com/issues/upgrading-the-project-results-in-missing-system-dot-serializable-unityevent-function

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