Search Issue Tracker
Duplicate
Votes
7
Found in
2019.3.0a12
2019.3.0b1
Issue ID
1179930
Regression
Yes
Creating an asset/script is no longer highlighted for renaming.
New scripts or assets should have their names highlighed so the user can instantly edit. This functionality has regressed in 2019.3.0a12.
Steps to reproduce
- Create a new project in Unity 2019.3.0a11
- In the projects menu Create a new C# script
Notice issue >> The user is not able to rename the script instantly.
Expected: The script name should be highlighed for the user to change.
Working: 2019.3.0a11, 2020.1.0a2
Broken 2019.3.0a12, 2019.3.0b1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present
Resolution Note (2020.1.X):
Fixed in 2020.1.0a2 and 2019.3.0b3