Search Issue Tracker

4
votes
Fixed

[WebAssembly] Integer overflow on DirectorFrameTime::CalculateDSPDeltaTime

WebGL

-

May 18, 2017

-

Version/s: 2017.1.0b5

Steps to reproduce: 1) Open Unity and create a new project 2) Switch platform to WebGL in Build Settings 3) Enable Development Buil... Read more

0
votes
Fixed

Scaling root does not scale character with Optimize GO enabled

Animation

-

May 18, 2017

-

Version/s: 2017.1.0b6

Scaling the character's root does not give the expected result when Optimize Game Object is enabled on a Humanoid rig (Inspector > R... Read more

0
votes
Fixed

Icons flicker when scrolling from Free Assets to Paid Assets in the Proj...

Project Browser/Hierarchy

-

May 18, 2017

-

Version/s: 2017.1.0b6

Steps to reproduce : - create a new project - in the Project Browser type "substance" and click on the Asset Store - scroll down th... Read more

0
votes
Fixed

Crash at MoveTransformToRootOfSceneUndo when "Undo transform parenting w...

Scene Management

-

May 18, 2017

-

Version/s: 5.6.0f3

Reproduction steps: 1. Create new project. 2. Create empty object and a child for it. 3. Drag it to project window to save as prefab... Read more

2
votes
Postponed

Terrain is black when Scene is loaded from AssetBundle and textures are ...

Asset Bundles

-

May 18, 2017

-

Version/s: 5.6.1p1

When loading a scene from an asset bundle containing a terrain; Where the terrain textures are contained within another AssetBundle.... Read more

0
votes
By Design

Instances of a deleted prefab became empty missing prefab game objects

Asset and Scene Management

-

May 18, 2017

-

Version/s: 5.6.1p1

Steps to reproduce: 1. Create new project 2. Create new scene 3. Drag the main camera (or any other game object to Project View to c... Read more

0
votes
Won't Fix

Lightmap texture type is different across thumbnails or previews, platfo...

Graphics - General

-

May 18, 2017

-

Version/s: 2017.1.0b6

Texture with Lightmap texture type is different across 1. thumbnails / previews / game or scene views 2. platforms (Windows and Andr... Read more

0
votes
Fixed

Texture wrap mode - mirror once is wrong on Android Vulkan, Android GLES...

Graphics - General

-

May 18, 2017

-

Version/s: 2017.1.0b6

Texture wrap mode set to "Mirror Once" is mirroring more than once on: Android GLES3 player (Samsung Galaxy S7, Nexus 6) Android Vul... Read more

0
votes
Fixed

[StaticBatching] Unneeded individual shadow batching calls are issued wh...

Graphics - General

-

May 18, 2017

-

Version/s: 2017.1.0b6

Steps to repro: 1. Open attached project and 't1' scene; 2. Open Frame Debugger (Window -> Frame Debugger); 3. Open Profiler (Windo... Read more

0
votes
Fixed

Error appears when undo the creation of prefab, which had transform comp...

Scene Management

-

May 18, 2017

-

Version/s: 2017.1.0b6

Reproduction steps: 1. Create new project. 2. Create new gameobject. 3. Drag it to project window to create prefab. 4. Add rect tran... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.