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0
votes
Won't Fix

[IL2CPP] Fails to generate generic method struct variant when calling it...

IL2CPP

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Apr 17, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.7f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

Steps to reproduce: 1. Download "IL2CPP-Bug-GenericMethodRemoved.zip" 2. Build "SampleScene" for Standalone (IL2CPP) 3. Start player... Read more

0
votes
Fixed

[iOS][Metal] CPU spikes on SkinMeshRenderer when GPU skinning is disabled

Mobile Graphics

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Mar 06, 2019

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Version/s: 2018.3.5f1, 2018.3.7f1, 2019.1.0b2, 2019.2.0a11

How to reproduce: 1. Download the Test.zip project from the cloud (link in the comments) 2. Build for iOS and deploy the Xcode proje... Read more

0
votes
Won't Fix

UnityEvent can still call method which was changed from public to private

Themes

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Mar 28, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.10f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

The scene has two UnityEvents. One is custom and set up on a Cube and other is UI's button On Click event. Steps to reproduce: 1. D... Read more

0
votes
Fixed

[TextMeshPro] Entering or deleting Chinese text in TMP Input Field cause...

Package: TextMeshPro

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Apr 16, 2019

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Version/s: 1.4.0

How to reproduce: 1. Open user-submitted project (TMP_InputField_651631) 2. Change your keyboard input source to Chinese(Pinyin - Si... Read more

0
votes
Won't Fix

[Linux] Unsupported Shader warnings when running the Build with disabled...

Linux

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Apr 17, 2019

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Version/s: 2018.2.5f1, 2018.3.0b4, 2019.1.0a5, 2019.2.0a1

How to reproduce: 1. Open attached project ('linuxshaderwarninglogging.zip') 2. Make sure that Warning logging is set to None in Pla... Read more

0
votes
Fixed

[Timeline] Track frames zoom in to max upon resizing Timeline window

Timeline

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Apr 18, 2019

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Version/s: 2019.1.0a10, 2019.2.0a12

Timeline track frames zoom in to max upon resizing Timeline window. Steps to reproduce: 1. Create a new project. 2. Go to > Window ... Read more

0
votes
Fixed

[iOS] new "Process symbols" build phase added to Xcode project with each...

Mobile

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Apr 12, 2019

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Version/s: 2017.4.0f1, 2018.3.0a1, 2018.3.12f1, 2019.1.0a1

Reproduction steps: 1. Create a new Unity project. 2. Enable Services in "Window > General > Services". 3. Build to iOS. 4. Open th... Read more

0
votes
Fixed

SpriteShape - Unable to use the Depth buffer

Package: 2D Sprite Shape

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Apr 17, 2019

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Version/s: 2.0.0-preview.4

How to reproduce: 1. Open the attached project ("SpriteShapeDepthBufferReport.zip") 2. Open the repro scene ("SampleScene") 3. Inspe... Read more

0
votes
Fixed

Panels displayed in scene view block user input across the width of the ...

Scene/Game View

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Apr 18, 2019

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Version/s: 2019.2.0a12, 2019.3.0a1

If a panel is being displayed over the scene view (Particle Effects, Tools etc), it seems as if their box is stretched across the en... Read more

3
votes
Duplicate

[LWRP] Upgrading LWRP 5.2.3 to 5.3.1 causes all materials to lose their ...

Package: Scriptable Render Pipeline Lightweight

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Mar 20, 2019

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Version/s: 5.3.1

Steps to reproduce: 1. Open attached project "hdrp5" 2. Open in 2019.1.0b3 or any Unity version that uses LWRP 5.2.2 version 3. Go t... Read more

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