Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.1.X, 2019.2.X
Votes
0
Found in
2019.1.0a10
2019.2.0a12
Issue ID
1147150
Regression
Yes
[Timeline] Track frames zoom in to max upon resizing Timeline window
Timeline track frames zoom in to max upon resizing Timeline window.
Steps to reproduce:
1. Create a new project.
2. Go to > Window > Sequencing > Timeline.
3. Click on Main Camera game object.
4. Click on Create button in the Timeline window.
5. Click on 'Save' to save the timeline.
6. Shrink timeline window till only the track list is visible then expand it.
Note:
1. Video is attached for the reference.
2. Occurring with both scenarios, docking and undocking timeline window.
Actual result:
Timeline track zoom in at highest upon resizing Timeline window.
Expected result:
Timeline track frames do not zoom-in/zoom-out when window resized.
Reproducible in:
2019.2.0a12, 2019.1.0f2, 2019.1.0a10
Not reproducible in:
2019.1.0a9, 2018.3.0f2
Occurring with package version: 1.0.0
Environment:
Windows and Mac
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment