Search Issue Tracker
Fixed in 2019.3.X
Fixed in 2019.1.X, 2019.2.X
Votes
0
Found in
2019.1.0a10
2019.2.0a12
Issue ID
1147150
Regression
Yes
[Timeline] Track frames zoom in to max upon resizing Timeline window
Timeline track frames zoom in to max upon resizing Timeline window.
Steps to reproduce:
1. Create a new project.
2. Go to > Window > Sequencing > Timeline.
3. Click on Main Camera game object.
4. Click on Create button in the Timeline window.
5. Click on 'Save' to save the timeline.
6. Shrink timeline window till only the track list is visible then expand it.
Note:
1. Video is attached for the reference.
2. Occurring with both scenarios, docking and undocking timeline window.
Actual result:
Timeline track zoom in at highest upon resizing Timeline window.
Expected result:
Timeline track frames do not zoom-in/zoom-out when window resized.
Reproducible in:
2019.2.0a12, 2019.1.0f2, 2019.1.0a10
Not reproducible in:
2019.1.0a9, 2018.3.0f2
Occurring with package version: 1.0.0
Environment:
Windows and Mac
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [2020.3] Play Mode has visual artifacts when Graphics API is set to DirectX12 with Dynamic Resolution enabled
- White texture appears when setting “RenderTextureFormat.Depth” to “RenderTexture” on the Camera
- Cursor is visible when using “Cursor.lockState = CursorLockMode.Locked” and “Cursor.visible = false”
- Material.SetOverrideTag setting LightMode tag has no effect
- Decal is not rendered when in Camera component Culling Mask dropdown field Default is unselected
Add comment