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Memory leak when traversing through prefab instances
Fixed in 5.6.1p2 Simpler way to repro: 1. make sure the SceneWindow is set to Shaded 2. Type anything in HierarchyWindow search fie... Read more
Shader tex2D yields error when compiling for D3D9: "texld/texldb/texldp/...
To reproduce: 1. Open attached project; 2. Choose "TestShader" shader in the Assets folder; 3. In the Inspector, disable "Skip unus... Read more
Memory Leak when searching in the hierarchy
When searching in hierarchy multiple times, Unity consumes more and more RAM. To reproduce: 1.Open users attached project "memory l... Read more
Unable to edit import settings for DLL
To reproduce: 1. Create a new project 2. Import System.Data.Entity.dll from C:\Program Files (x86)\Reference Assemblies\Microsoft\F... Read more
[Animator] Animator Controller resetting state to default when trigger i...
Steps to reproduce: 1) Download attached project and open in Unity 2) Open 'MainScene' and press Play 3) In login screen, click on ... Read more
Network components have C# icons
Most (all) network components have lost their icons and are displayed as C# scripts Checked: Network Manager, Network Manager HUD, N... Read more
[Billboard] Shadowy artifact appears on tree billboard at certain camera...
Steps to repro: 1. Open attached project and 'BillboardShadowsTest' scene; 2. Observe shadow on tree billboard in Game view. Expec... Read more
[Linux] Input.mousePosition returns Infinity or NaN in fullscreen mode
Steps to reproduce: 1) Open the attached project. 2) Build for Linux. 3) Run the build in fullscreen mode. The output of Input.mous... Read more
Legacy Shaders/Specular flickering when both HDR and Anti Aliasing are e...
To reproduce: 1. Open attached Unity project "MSAA Bloom.zip" 2. Open "TEST" scene 3. Look around the scene with right mouse button ... Read more
mono_custom_attrs_from_class leaks memory when empty scene is played mul...
To reproduce: 1. Create a new project - set to Old mono runtime 2. Open activity monitor 3. Play/stop scene multiple times Expecte... Read more
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