Search Issue Tracker
Fixed in 2018.2.X
Fixed in 2017.3.X, 2018.1.X
Votes
2
Found in
2017.1.0b3
Issue ID
911661
Regression
No
mono_custom_attrs_from_class leaks memory when empty scene is played multiple times (Old Mono)
To reproduce:
1. Create a new project - set to Old mono runtime
2. Open activity monitor
3. Play/stop scene multiple times
Expected: memory usage should be the same each time scene is played
Actual: memory usage increases each time scene is played
Note:
With unsaved scene:
on 5.3, 5.4, 5.5 increases ~10MB
on 5.6, 2017.1.0 ~20MB
When scene is saved:
on 5.4, 5.5 increases ~1-10MB
on 5.6, 2017.1.0 ~5-12MB
Reproduced on: 5.4.5p2, 5.5.0f1, 5.5.3p3, 5.6.0b4, 5.6.1f1, 2017.1.0b1, 2017.1.0b5
Tested on OSX 10.12.4
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Search field in UI Builder's Library has no character limit
- Changing the value in UI Builder by dragging increases it by a few thousand points when reaching the borders of the screen
- ARM64 architecture DLL incorrectly copied instead of x64 when building for Windows x64
- Crash on TypeTreeIterator::GetNode when opening a specific folder
- Crash on WriteSerializedAssetsV2 when (re)entering the Play Mode in a specific project when IEnumerator Start() is used
Add comment