Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.1.0b5
Issue ID
911846
Regression
No
[Billboard] Shadowy artifact appears on tree billboard at certain camera viewpoint
Steps to repro:
1. Open attached project and 'BillboardShadowsTest' scene;
2. Observe shadow on tree billboard in Game view.
Expected result:
Shadow on billboard is rendered smoothly without artifacts.
Actual result:
Spherical shadowy artifact on tree billboard (see attached video).
Notes:
- Reproducible in 2017.1.0b5, 5.6.0p4, 5.5.2p1 ;
- Reproducible on OSX 10.12.3 and Windows 10;
- Reproducible only for shadow on Billboard renderer, doesn't repro for shadow on other renderers;
- Disabling shadow on billboard also removes the artifact;
- Reproducible in Editor and Standalone build.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Resolution Note (2017.2.0f3):
Not likely to be fixed soon.