Search Issue Tracker
By Design
By Design in 5.6.X, 2017.1.X
Votes
0
Found in
5.6.0f1
Issue ID
911474
Regression
Yes
[Animator] Animator Controller resetting state to default when trigger is invoked
Steps to reproduce:
1) Download attached project and open in Unity
2) Open 'MainScene' and press Play
3) In login screen, click on 'Continue as guest' button
If presented with a wheel that doesn't spin, Stop play mode and repeat steps 2-3
4) In Hierarchy window, expand 'lobby3d' scene and select GAMEOBJECT_NAME gameObject
5) In Inspector window, double click on 'LobbyAnimationGroup' Animator Controller
Animator window will open. Drag and drop this window somewhere, so you could see Game view and Animator window
6) In Game view, click on BUTTON_NAME button
7) Observe Animator window and you will see that state will reset to default 'LobbyStartIdle' instead of 'LobbyToNAMERewards'
Expected result: State should not be reset to default (check attached video 'noRepro.mp4')
Actual result: State resetting to default (check attached video 'repro.mp4')
Reproduced with:
5.6.0p1, 5.6.1p1, 2017.1.0b5
Not reproduced with:
5.5.3p3, 5.6.0f3
Regression from:
5.6.0p1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone Player crashes with "TDerived GetOrLoad<TDerived>() where TDerived : T" when IL2CPP Code generation is set to "Faster (smaller) Builds"
- IndexOutOfRangeException and InvalidOperationException when logging XML string
- Script missing in "Assets/Settings/Mobile_Renderer/GlobalVolumeFeature" of "com.unity.template.urp-blank" template
- “Font Asset Creator - Error Code [Invalid_File_Structure]…“ error is logged when generating Font Assets from fonts with meta files from previous Editor versions
- Input.mousePosition returns (NaN, NaN, 0.00) when Scene view is opened
Rolak
Jan 08, 2018 20:07
I can confirm this bug happens when objects are instantiated from a prefab. version:2017.2.0f3
HahnSC
Jan 08, 2018 05:22
I met the bug then I instantiate a prefab which contain a animator component, then all of other animator are reset to default state.
BTW my unity version = 5.4.2f2