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"Cannot create FMOD::Sound instance for resource..." error is shown when...
Audio file format is .ogg, supported by Unity. To reproduce: 1. Download the project, attached by user (BugDownloadHandlerAudioCli... Read more
[iOS][VR] OnRenderImage() Breaks Rendering on Google Cardboard
Steps to reproduce: 1. Open User's attached project 2. Build and Run on iOS 3. Notice: Scene 1 looks okay 4. Wait 10 seconds. Notice... Read more
Orthographic camera ignores Submeshes render order
To reproduce: 1. Download attached project "UnitySubMeshOrderBug.zip" and open in Unity 2. Open "BugScene" scene 3. Look at jaws of... Read more
Artifacts on heightmap brush on a scene with a huge terrain
Steps to repro: 1. Open attached project and t1 scene; 2. Select terrain gameobject; 3. Hover over terrain; 4. Observe terrain brus... Read more
Crash when setting Rig to Humanoid in the Importer with this file
Crash when setting Rig to Humanoid in the Importer with this specific file. repro: -add attached SapphiArtchan.fbx to project -sele... Read more
[Android | GearVR] The images rendered for left eye and right eye on dev...
On GearVR, the left most and right most edge looks weird. The reason why images looks wrong on the left/right edges when you put on ... Read more
"String too long for TextMeshGenerator. Cutting off characters" error ap...
Steps to reproduce: 1. Open user attached project 2. Download the attached CalculateOnClickModified.cs script 3. Replace the content... Read more
Memory leak when traversing through prefab instances
Fixed in 5.6.1p2 Simpler way to repro: 1. make sure the SceneWindow is set to Shaded 2. Type anything in HierarchyWindow search fie... Read more
Shader tex2D yields error when compiling for D3D9: "texld/texldb/texldp/...
To reproduce: 1. Open attached project; 2. Choose "TestShader" shader in the Assets folder; 3. In the Inspector, disable "Skip unus... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
- Mouse and Pointer Events are called incorrectly in ScrollView with XRUIInputModule
- Memory leak occurs when repeatedly minimizing and maximizing the UI Builder window