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[Enlighten] Server build starts Enlighten worker threads during shutdown
Steps to reproduce: 1. Create a new Unity project2. Open Build Settings3. Check the 'Server Build' option4. Build and Run the projec... Read more
[Shadergraph] Object space normal isn't normalized when the object is sc...
Reproduces in 10.4.0 and aboveDoesn't reproduce in 7.3.1Repro steps:1. Import the attached shadergraph into a project using HDRP2. o... Read more
[XR][BuiltInRP] Left eye is entirely white on Quest
On Quest a nearly-empty scene using Vulkan and BuiltIn Render Pipeline appears correctly in the right eye but the left eye is entire... Read more
[Android][GLES3] Shading based on the difference between the sampled de...
Repro steps:1. Open the attached project "repro_1330519"2. Build and Run on Android Expected: Shading at bottom of particles should ... Read more
Mesh created using PolygonCollider2D.CreateMesh contains gap
Steps to reproduce:1. Open the attached project2. Open the "ColliderToMesh" Scene from "Assets" > "Example" folder in the Project... Read more
[macOS] Game view moves to the Editor monitor on entering Play Mode when...
Steps to reproduce:1. Download and open the project "Test.zip"2. Move the Game view to a second monitor3. Open any browser/app on th... Read more
Transparent GameObject becomes opaque when Dynamic Resolution Type is se...
How to reproduce:1. Open the user's attached "SandboxXbxHdrp" project2. Open the Scene "OutdoorsScene"3. In the Project view select ... Read more
[UI Builder] [UI Toolkit] Horizontal Scroll view buttons are aligned ver...
Reproduction steps:1. Open project in "New Unity Project.zip"2. Double click on "test" in the Project window3. In Hierarchy of UI Bu... Read more
[XR][Quest] GameObjects jitter when moving using physics
How to reproduce:1. Open the attached project "PhysicsQuest_2020_3_4" from "JitteryPhysicsQuest.zip"2. Build and Run on Oculus Quest... Read more
MissingReferenceException raised in the Console while reverting added Ga...
Steps:1. Create a new project2. Add GameObject and convert it to prefab3. Duplicate prefab instance4. Parent one instance under anot... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask