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Draw call double in the Frame Debbuger after baking Realtime Point Light
How to reproduce: 1. Open attached Unity project "case_918299-test_sampler_float" 2. Open scene "2" 3. Select Point light in the Hie... Read more
Vector3 field in the inspector shows next three fields in the script whe...
To reproduce: 1. Open the project, attached by user (Empty project.zip) 2. Select GameObject in the Hierarchy 3. Observe the Test c... Read more
[iOS][AssetBundles] New/Changed ODR Assets will not download after app u...
1. Download 917220 repro.zip 2. Go to Assets->AssetBundles->Build AssetBundles 3. Build the project to iOS 4. In XCode, upload the a... Read more
Timeline animation behaving unexpectedly when model has Animator control...
Steps to reproduce: 1. Open attached Unity Project "case_917361-VR_sink-reduced". 2. Open Scene "Scenes\test". 3. Enter Play mode. ... Read more
Trail renderer flicker when changing size of a scene window
Steps to reproduce: 1. Download 916142_repro.zip 2. Open "test" scene (scenes->test) 2b. Enter Play Mode 3. Change size of a scene ... Read more
Water shader renders black upon loading scene
Steps to reproduce: 1. Open attached Unity Project "case_917263-BlackWater". 2. Open Scene "Master". 3. The Water plane appears co... Read more
[IL2CPP] DllNotFoundException: Unable to load DLL 'sqlite3': The specifi...
Reproduction steps: 1. Open the attached project. 2. Make sure Scripting Backend is set to IL2CPP. 3. Build and run it for iOS. 4. C... Read more
Parts of the model stay out of camera view when the model is clipped by ...
The issue only occurs when the scene view is closed. If the scene view and game view are open side by side, everything works fine. ... Read more
Blit to screen using Camera.targetTexture doesn't work (Unity 5.6 regres...
Blitting to screen with Camera.targetTexture does nothing in Unity 5.6+. Steps to reproduce: 1) Open the attached project. 2) Press... Read more
[Forward] Realtime lights set to Not Important do not work with Shadowmask
Realtime lights set to "Not Important" in Render Mode are not computed correctly in Shadowmask/Distance Shadowmask mode. Steps for ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects