Search Issue Tracker
Not Reproducible
Votes
1
Found in
5.6.1p1
Issue ID
917220
Regression
No
[iOS][AssetBundles] New/Changed ODR Assets will not download after app update
1. Download 917220 repro.zip
2. Go to Assets->AssetBundles->Build AssetBundles
3. Build the project to iOS
4. In XCode, upload the app to iTunes Connect
5. Open the app on a device via TestFlight
6. After a few seconds, a white Unity cube should appear in the screen
7. In Unity Project Window, navigate to Assets->assetbundlesample->assets->MuCube.prefab
8. In Inspector window, change "MyMaterial" main color to red.
9. Repeat steps 2-4 (but after step 3 change the app version from 1.0 to 1.1)
10. Download the app's update in TestFlight and open it
11. After a few seconds a white Unity cube appears on screen
Expected results: the cube that appears is now red
Actual results: the cube is still white
Reproduced on: 5.6.1p1, 2017.1.0f3
Note: does not reproduce with a simple local build.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment