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[Vulkan] The amount of memory allocated for textures on Vulkan is almost...
Repro steps: 1. Open attached project 2. Make sure Vulkan is in use 3. Build and Run a dev build on Android/WindowsStandalone Actua... Read more
Standalone player resolution is not correct when build is ran in batchmo...
How to reproduce: 1. Open attached project "BatchModeRes.zip" 2. Build the project 3. Open Command prompt (cmd) 4. with 'cd' naviga... Read more
Composite Collider doesn't work with PolygonCollider2D with inverted scale.
How to reproduce: 1. Open the attached project (case_1266460-CompositeColliderWindingIssue.zip) 2. Open the "SampleScene" Scene 3. S... Read more
Hierarchy Search field does not reset when searching in Prefab edit mode...
How to reproduce: 1. Open the attached 'project-1265782.zip' project 2. Open the 'Cube' prefab in the Project Browser 3. In the Hier... Read more
[Android] Android.JNI.CallVoidMethod 15-20ms stalls on OnePlus devices w...
Repro steps: 1. Open attached project 2. Make sure "Development Build" and "Autoconnect Profiler" are checked 3. Build and Run on An... Read more
Proxy bypass list is not honored neither by UnityWebRequest nor by Syste...
When using proxy bypass in Windows proxy settings, it is not honored by UnityWebRequest or System.Net.Http when run on Universal Win... Read more
Black screen in a Build when there are too many GameObjects with HDRP Sh...
How to reproduce: 1. Download the "Emissary Levels" project form the google drive (Link provided in the edit) 2. Open the "Forest Re... Read more
[DXR] Black artifacts appear on metallic surfaces when Screen Space Refl...
How to reproduce: 1. Download and open the attached project named "hdrp10_issues" 2. Open the SampleScene 3. Observe one of the car ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] VideoPlayer does not resume playing when the app has recovered after lagging
- “Render Graph Execution error” errors are thrown when custom Renderer Feature enabled and Scene View is focused
- Terrain has tint from the directional light source when a normal map is enabled on iOS and Android Platforms
- [HDRP] Custom pass before post process
- [2D] Generate Outline will turn sprites a solid black