Search Issue Tracker
Fixed in 2021.1.X
Votes
1
Found in
2018.4
2019.4
2020.1
2020.1.0f1
2020.2
Issue ID
1266308
Regression
No
Standalone player resolution is not correct when build is ran in batchmode with custom screen width and height arguments
How to reproduce:
1. Open attached project "BatchModeRes.zip"
2. Build the project
3. Open Command prompt (cmd)
4. with 'cd' navigate to the build location
5. In cmd, call "BatchModeRes.exe -batchmode -screen-fullscreen 0 -screen-width 1280 -screen-height 760"
6. Open "C:\Users\*username*\AppData\LocalLow\DefaultCompany\BatchModeRes\Player.log"
Expected result: last line is "Screen size: 1280x760"
Actual result: last line is "Screen size: 1424x720"
Reproducible with: 2018.4.26f1, 2019.4.6f1, 2020.1.0f1, 2020.2.0a18
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Decal Projector with layer mask "nothing" doesn't affect transparent objects when Decal Layers are disabled in frame settings
- "MonoBehaviour.OnApplicationQuit" is still called when quitting is canceled by “Application.wantsToQuit“ returning false
- [2D SG/VFX] Surface options are not shown in Output Inspector when 2D Sprite SG is assigned to VFX
- Collisions are incorrectly registered when setting a joint motor every frame causes
- Terrain shadows flicker while moving the Camera in the Player when Terrain contains GPU instanced materials
Resolution Note (fix version 2021.1):
Fixed in 2021.1.0a7