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Changes in the Services tab are not saved in UnityConnectSettings file u...
How to reproduce:1. Create a new project or open any existing one2. Open Services tab3. Turn Ads on4. Navigate to the project direct... Read more
ClientRpc calls in reverse order on LocalClient
ClientRpc calls in the same frame are calledin reverse order on LocalClients. Read more
Selecting a filtered game object in play mode causes a NullReferenceExce...
To reproduce:1. Create new project2. Type d in hierarchy search3. Select Directional Light4. Press play5. Click on scene view6. Noti... Read more
LineRenderer points lists suffers from performance issues when list is l...
1) Create a LineRenderer2) Expand list of points and change size to 100003) Notice the editor is very slow. All points are being dra... Read more
Editor hangs when GameObject is dragged underneath and released when blu...
1. Create a new project2. Create a scene3. Add a GemaObject to the scene4. Drag it down and release when a blue line appears==> E... Read more
[Android] Render artefacts on objects that don't receive shadows using A...
How to reproduce:1. Open user provided project2. Build for Adreno 530 device3. Play the built app (You can die in game, the camera k... Read more
Have to change Input Mapping Path twice for change to take effect when A...
Steps to reproduce: Open a Unity Project Create a new Input Action Asset via GameObject > Create > Input Actions Open the Inpu... Read more
[Perforce] Perforce-locked vfx files can still be edited and saved
It is possible to modify perforce-locked graphs. Repro steps:1. In a perforce-enabled project, open a locked VFX graph asset (i.e. a... Read more
[GoogleVR] Application crashes when disabling, then re-enabling VR mode
[GoogleVR] Application crashes when disabling, then re-enabling VR mode 1. What happenedDaydream and Cardboard applications crash af... Read more
Frame Debugger produces flickers and loses focus when the Player uses Re...
How to reproduce:1. Extract and open the attached “PROJECT_NAME.7z“ project2. Go to COMPANY → AssetBundles → Build And Copy3. After ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables